
Others who partially moderate the in a higher place statements are Indiana State University School of medications researchers, who have come up with the following results afterward examine male and female teenagers perform violent computer and video games (kidsource): 1)Teenagers with behavior disorders and healthy teens react differently when playacting violent video and computer games; 2)Teenage male moods are heightened when playacting violent battle-related games; 3)Players learn the video and computer game passage that problems can be quickly resolved; 4)Players learn the video and computer game message that eliminating the source of a problem is the best way to solve a problem; 5)Females do non enjoy playing violent video and comput! er games as much as males do and thus, females do not line up as satisfied as males after playing violent games. Professor James Paul Gee of the University of Wisconsin suggests that violent video games such as Halo and Gears of War, if played by mount teens, teaches the use of strategy and team building (Whitney). He supports the Iowa State University researchers number one claim above that teens are not necessarily affected by violent games aggressive acts. Mature teens know how to...If you want to get a full essay, order it on our website: OrderCustomPaper.com
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